You throw all your weight behind your fist, driving it straight into his massive jaw. You’ve never felt this kind of strength before, and you somehow manage to execute the maneuver with the grace of an acrobat. Fist hits face with a loud crack and an explosion of pain. Son of a bitch! It’s like punching a steel plate!
The Ox doesn’t budge a centimeter, but his face breaks into a wide grin. “I felt that,” he says. “You do have superpowers.”
Powers or no, you’re way out of your league here. And your hand feels like it’s broken in about six places. This is the end of the road, you think. The Ox stares at you for a moment, and you just stare back, dumbstruck.
“So, you wanna team up?” he asks.
“Excuse me?”
“You know, team up. I used to roll with Megawatt before he switched sides and joined the stupid Justice Squadron. You and me could hang out, do crimes and stuff. We could get you a costume. I got a guy.”
Until now you’ve never given much thought to villainy as a vocation. It occurs to you that if that meteor really has given you great power, then you’ve got a choice to make. A real hero would find a way to defeat the Ox and bring him to justice. Then again, your hand hurts something awful from your first attempt at that whole justice business. Perhaps you’d be better off taking his offer and seeing how things play out.
If you tell the Ox you’ll never join with the likes of him,
turn to page 48.
If joining with the likes of him actually sounds like a pretty good idea, turn to page 31.